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May 30 2008

news-sm Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness ReviewPenny Arcade Adventures: On The Rain-Slick Precipice Of Darkness Review

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965a8_paalightning Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness Review When you’ve been making fun of the video game industry as long as Penny Arcade’s Jerry “Tycho” Holkins and Mike “Gabe” Krahulik have been, deciding to create your own game is one ballsy move. You have to know that every review site you’ve ever trashed and every developer you’ve viciously sodomized with your barbed wit is watching your every move, desperate to see you stumble so they can get in a few licks.

Undaunted, Penny Arcade and Hothead Games now brings us chapter one of Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, a Lovecraftian period role-playing game in four parts. Is it an adventure strong enough to weather the ensuing critic-storm, or will it crack under the pressure, spiraling slowly into madness? Read on, brave adventurer…

Loved

The Story: It’s H.P. Lovecraft meets Monty Python, complete with ancient gods, dark rituals, clowns, hobos, and evil mimes. Two great tastes that go surprisingly well together. Being able to create my own character who features prominently in the cutscenes really made me feel like I was part of the twisted tale.

The Combat: It’s as if they took the best bits from several RPG’s and tossed them all together, adding their own unique spin. You get standard attacks, super moves that rely on mini-games (one rather similar to Shadow Hearts’ wheel mechanic), timed blocking, and support characters that can unleash devastating and not-so-devastating attacks. It’s an issue of Popular RPG Mechanics.

The Humor: To be honest here, I am a big fan of the Penny Arcade web comic, and that same style of humor oozes through every pore of PAA. It can be a bit hit or miss at times, but I found myself at least tittering to myself a good 80% of the time, with a few definite LOL moments. “WTF.”

The Brevity: With RPG’s getting longer and longer with each passing year, it’s quite refreshing to be able to sit down with a game in the genre and be finished in 8 hours.

The Music: The instrumental music by Jeff Tymoschuk captures the off-kilter atmosphere of the game quite readily, but the ending credits song “Final Boss” by MC Frontalot steals the show.

Hated

The Environments: While the various settings in the game are well-detailed and crafted lovingly, there are only four of them, with one of those consisting of a single room. I wanted to see more of the world.

The Item Collection: The game would have benefited greatly from some sort of item store. As it stands, using up all of your power ups during a difficult fight leaves you running back through the stages whacking trash cans in order to rebuild your supply.

Easy Peasy: Enemies are on screen for the most part, allowing you to avoid them while you hunt for items to help do them in, and your health replenishes completely after every battle, making the game a bit easier than I would have liked.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness is a game lovingly crafted for fans of the web comic, so it goes without saying that if you despise Penny Arcade and all they stand for then this is probably not the game for you. If you are a big fan, then by all means, pick the game up. Even if you aren’t big on the RPG format, it’s packed with tons of trademark PA humor that anyone who follows the comic shouldn’t miss out on.

With that in mind, I found On The Rain-Slick Precipice Of Darkness to be a wholly enjoyable experience and an excellent beginning to the Penny Arcade Adventures saga.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness was developed by Hothead Games, designed by Jerry Holkins and Mike Krahulik. Retails for $19.95 or 1600 Microsoft points. Available on Xbox Live Arcade, PC, Mac. Played to completion.

May 12 2008

360 Ticket to Ride XBLA details chug inTicket to Ride XBLA details chug in

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30c7a_tickettoridewo0t Ticket to Ride XBLA details chug inBack in March, we learned that the train based board game Ticket to Ride was chugging its way to the XBLA thanks to an entry on German’s video game ratings board website. Now, thanks to the Gamerscore Blog, we get a few more details, albeit very little. Details including confirmation that Ticket to Ride will be releasing to the XBLA sometime this Summer, will allow for five player versus over Xbox Live, four player versus locally and will have Vision camera support. We’re also told that Ticket to Ride provides “hours of family-friendly fun”, but we think that’s too subjective of a feature to mention.

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May 12 2008

news-sm Xbox Live Arcade Game Size Limit Raised To 350MBXbox Live Arcade Game Size Limit Raised To 350MB

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Xbox Live Arcade’s worldwide games portfolio planner David Edery revealed that the size limit imposed upon XBLA titles has been raised from 150MB to 350MB, according to a recent interview with GamesIndustry.biz.

Q: And you’re upping the size of Xbox Live Arcade games as well to 350 megabytes?

David Edery:

Yeah, it’s a steady progress. We’ve been listening to our partners,
listening to our customers to try and get a feel for what’s right. We
don’t want the size limit to hit the roof because we think there’s some
value in promoting small pick and play experiences that don’t cost USD
20 million, it’s good for the ecosystem.

Obviously, this should please those developers looking for more space for their titles, but those gamers stuck with the Xbox 360’s default 20GB hard drive might not be so pleased about the $180 hard drive upgrade they may need very soon.

Xbox Live Arcade’s David Edery [GamesIndustry.biz]

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