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June 06 2008

news-sm Hands-On With Street Fighter IV: The Final Arcade VersionHands-On With Street Fighter IV: The Final Arcade Version

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f82f6_sfiv_final_impressions Hands-On With Street Fighter IV: The Final Arcade VersionCapcom shipped in four Street Fighter IV arcade cabinets for its international media event, dubbed Captivate 08, giving us a chance to go hands on with final code, an experience that was far better than what we’d played at GDC earlier this year. With a final roster of sixteen—the twelve classic Street Fighter II Champion Edition fighters and four newcomers—we longed for between-battle character switching to get a feel for each fighter. Eventually though, we got a chance to go hands-on with every new street fighting tough, plus almost all the returning pugilists.

The most noticeable change was how much tighter the experience felt. While jumping about in the previous build we’d played felt floaty and attacks didn’t quite connect with the same precision we were expecting, it appears that Capcom has tweaked both previous complaints. The end result was a game that felt more like a classic 2D Street Fighter than before.
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